Cosplay Masquerade & Costume Information
Convention Security Policy:
We want everyone to have a safe and fun time at Anime Detour. Please read through the general convention security policy on costumes, props and safety.
Like any competition as awesome as Cosplay, there are a limited number of entries available for the competition. If you are set on participating, then we recommend completing the convention badge pickup process by early afternoon on Friday; so that you can fill out the paperwork with cosplay department. Definitely email the Cosplay Department ahead of time to get their procedure directly, so that you may prepare accordingly ahead of time.
Please read through the competition policy. Exceptions for competition are at the discretion of the Cosplay department with in reason of the general convention security policy.
Rules and Guidelines:
Revised February, 2013
Anime Detour is once again proud to highlight some of its members best cosplay, costumes, and skits during our Cosplay Competition on Saturday evening. Below you will find all of the information you will need to participate in the competition.
Remember, all convention policies on costumes and weapons MUST be followed at all times. Yes, even on stage during the costume contest. If you have any questions regarding these policies, please contact the AD Security department.
If you have any questions regarding the contest, sign-up process, or these Rules and Guidelines, please ask us.
- Check-In: Cosplay Contest check-in will be open from 12:00pm (noon) - 6:00pm on Friday of Anime Detour. We will be located on the 2nd floor near Registration/Main Programming/Dealer’s Room. Look for our sign & table. Please turn in properly completed and signed release forms and other materials during that time. The current Release Form can be found here. If you are unable to Check-In during this time, please contact Cosplay staff before the convention to make other arrangements. All alternate entries must check-in on Friday & attend Orientation on Saturday of the convention. If you do not check in on Friday you will not be allowed to participate in the Cosplay Competition.
- Orientation: All entries, including alternate entries, are required to attend the Cosplay Contest Orientation Session at 9:00am Saturday morning in Main Programming. If you do not attend, or are show up after we take roll call, you will not be allowed to participate in the contest itself. During Orientation we will go over these Rules and Guidelines, give out times for Rehearsal and Workmanship Judging, and answer any final questions. We will also handle potential questions or problems we may find with an entry and collect any missing information. Finally, we will let any alternate entries know if they make it in the competition (for example, if another entry isn’t at Orientation).
- Rehearsal: Rehearsal times will be given during Orientation and will take place in Main Programming. Please be on time for your rehearsal slot. Rehearsal will be your time to practice getting on and off stage, setting your marks with the tech crew and hearing the emcee announce your entry. If you have large or bulky props or costumes, this is the time to rehearse moving them on stage and around the backstage areas. You don’t need to be in your entire costume, but if there are parts that might be a problem (anything tall or wide, for example), now is the time to find that out!
- Workmanship Judging: If you have chosen to be judged on costume construction, you will be given a time for judging at Orientation. Workmanship judging will be happening the same time as rehearsals. Judging will happen in the Green Room, which is set up just outside Main Programming in front of Registration. (Registration is closed while the Cosplay Green Room is setup.) Workmanship judging is optional, but strongly encouraged. See below for additional judging details.
- Green Room: All entries are required to be in the Green Room, just outside Main Programming, no later than 90 minutes before the show starts. (Typically 5:30pm on Saturday but exact time will be specified at Orientation.) Please check-in with the Green Room head when everyone from your entry has arrived. All entrants are to arrive at the Green Room in full costume and makeup. Special consideration may be provided to entrants with difficult costumes if notice is given to event staff prior to the event. Once checked in entrants will be assigned to a area/seat and a staff member to tend to their needs and questions. All entrants are required to follow the direction of the event staff once checked in and are asked not to leave the Green Room for the duration of the event.
- people who are not entrants in the event (this does not apply to guardians supervising children)
- messy food, food with sauces
- drinks other than water
- leaving without acknowledgment of event staff
- An entrants skill category is determined on an individual basis by their experience and acquired skills.
- The winning of awards alone does not determine one's skill level, but will automatically graduate them to the next level. For example:
- An entrant with 10 years experience and displays a high level of skills above other contestants would not compete at novice level simply because they have never won an award.
- An entrant with 2 years experience and has won 5 awards would not compete at novice level simply because they have limited years of experience.
- Entrants may compete in a skill category higher than the one for which they qualify, but once they have competed at a level they may not compete at a lower level.
- For group entries the group's highest category member determines the skill category for the group.
- Young Fan:
- Any cosplayer under 13 years of age at the time of this competition may compete in the Young Fan Division. The Young Fan Division may be self made or with the help of an adult.
- A novice entrant has little/no experience in costuming. They display basic knowledge of construction, design, and materials.
- Automatic graduation: after 3 major awards are earned at this level the entrant is graduated to the next level
- This is the category for someone who has “graduated” from the Novice category by winning a "best" award in that category or displaying skills that surpass the previous level. They display intermediate knowledge of construction, design, and materials.
- Automatic graduation: after 3 major awards are earned at this level the entrant is graduated to the next level
- This is the category for someone who has “graduated” from the Journeyman category by winning three "best" awards in that category or displaying skills that surpass the previous level. They display advanced mastery knowledge of construction, design, and materials. This category also applies to entrants that are professionals in fields related to costuming. A professional is defined as someone making 50% or more of their income in a costuming-related field.
- Automatic graduation: there is currently no higher level at Anime Detour
Entry Types:Walk-on: An entry that's sole purpose is to display the costume, and qualifies by the walk on stage time cap. This includes but is not limited to:
- simple walk on walk off stage
- light acting/dance
If you are unsure which category you should enter please contact the Cosplay Contest staff.
Skit: An entry that's purpose is to perform an act in addition to displaying the costume (performing some kind of action with costumes beyond general walk-on), or does not qualify by the walk on stage time cap. Skits must consist of 2 or more entrants.
Skits are limited to 2 minutes. No extra time will be allowed. Please plan accordingly.
If you are unsure which category you should enter please contact the Cosplay Contest staff. Exhibition: An out of competition entry, it may be the entry wishes only to participate to exhibit their work. No scores are taken or awards given. This can be either a skit or a walk-on.
Exhibitions are allowed at the discretion of the of contest staff only.
Workmanship Judging: Judging for Workmanship Awards will take place backstage prior to the start of the Masquerade. All entrants are to arrive to workmanship judging in full costume and makeup. These awards, for excellence in construction, will be given out alongside the major Contest awards. Workmanship applies to original costumes and re-creation entries in any of the Skill Categories and Entry types, except for Exhibitions. Quality is quality and effort is effort, no matter the skill level, and a beautiful job deserves recognition. Our Workmanship Judge(s) will look for technical skill, finishing, fit, handling of fabric and materials, etc. If you did not make your costume (i.e., "storebought costumes"), do not enter Workmanship judging. Workmanship judging is optional, so please indicate on your entry form if you wish to be included in this judging. By opting out of workmanship judging you will not qualify for the major awards (Best in Show, etc.), but may still qualify for performance awards.
Performance Judging: Judging for Performance Awards will take place during the Masquerade. These awards, for excellence in performance, will be given out alongside the major Contest awards. Performance applies to original costumes and recreation entries in any of the Skill Categories and Entry types, except for Exhibitions. Quality is quality and effort is effort, no matter the skill level, and a good performance deserves recognition.
Documentation: Documentation can include any pictorial representation of your costume. Provide copies only; do
not bring originals. It is strongly recommended that you provide documentation for costume entries. Pictures of the original
character (if replicating an existing anime or manga character), action figures, etc, are examples of “documentation”.
DO NOT ASSUME THE JUDGES WILL KNOW WHAT YOUR COSTUME IS ABOUT.
- Best Young Fan
- Best Novice
- Best Journeyman
- Best Master
- Judges choice in Workmanship
- Judges choice in Performance
- Best in Show (Best overall entry in any category & skill level)
On Stage/Performance Rules
Weapons: Please see the convention's weapons policies. The Anime Detour Security Department, not Cosplay, will make any and all final decisions on props and replica weapons. You will not be penalized/awarded in judging if you are/are not brandishing a real steel blade or piece tied replica.
Stage Combat:Any stage combat and prop weapons used at your OWN RISK, and only after 1) signing the liability release and
2) demonstrating at your rehearsal that you are capable of performing your skit without injury. If convention staff determines that
you are posing a risk to yourself or others or convention property you will not be allowed to perform your combat. This applies to
any entry that involve any weapons including but not limited to bows, batons, or staffs.
No hitting near the waist, especially with any sort of prop weapon. If you must "punch" someone, it must be exaggerated and you may not come close to their face. Gun props may not be pointed at anyone, even other skit members. Aim at the ceiling or the floor or off to the left or right of the person, just not directly at them and not at the audience.
Microphones and Sound: There will be NO microphones provided for the contestants. There will be no off stage ("god" mic) provided for the contestants. No microphones will be allowed onstage. If you have any narration or dialogue included with your presentation it must be pre-recorded. Everything must be pre-recorded and submitted to Contest staff at Check-In on Friday. You may not speak from stage. If you have any special introduction for the emcee to read those instructions must be submitted as part of your entry form. Pronunciation guides are helpful for the emcee to say things correctly.
When you check-in on Friday, submit all music or soundtrack on a burned CD as either CD audio or mp3 file (mp3 is preferred). We will NOT accept any other format. Label the CD with Skit and Entrant Name in permanent marker. You must leave the disc with us so our sound technician has time to prepare for the show.Other forms of audio *not* excepted include but are not limited to the following;
- valuable or rare original CDs.
- music playing devices (ie ipods, mp3 player, laptops)
- digital storage devices (ie flash drives/sticks)
On stage and Backstage
When backstage and going on to stage you will be directed by the backstage crew. You will enter and exit from the same side of the
stage, so please be aware of other people waiting backstage.
All performances and props are subject to approval by event staff.
Please inform the event staff on your entry form if you need anything set up onstage prior to performance or plan to leave anything on stage after performance. If anything is left onstage by accident after performance stage ninjas well retrieve it prior to the next entrant taking stage.
On stage use of the following is prohibited:
- open flame
- flash powder/paper
- lasers (pens, sites, etc)
- messy substances (i.e. fake blood, silly string)
- strobe effects
- projectiles of any nature
- any other potentially dangerous or illegal items at the discretion of Anime Detour Cosplay Contest or Security (If it’s not allowed in public by the City of Bloomington, MN, it’s not allowed on stage.) If in doubt of any prohibited items, please ask the contest staff.
Questions? Cosplay (ad_cosplay)